Gaming Pc's

Don’t sleep on Deadlock’s active items

Don’t sleep on Deadlock’s active items


For my first hundred games in Deadlock’s Cursed Apple, trips to the shop were a bewildering descent into a department store of weaponry, constantly uncertain of my loadout and caught in severe choice paralysis. Each shop stop was a high pressure sales experience, as I felt quite literally under the gun with only seconds to compare/contrast buffs before I needed to catapult myself back into the fray. Each time I went back to the shop, my shopping cart filled up with passive items, not active items, as the thought of adding another button to my noir-soaked bullet ballet induced panic. 

Over time this aversion became a habit, and my eyes simply glazed over Deadlock’s active items, rarely if ever considering them despite what popular builds recommended I buy. The dam finally broke for me a month ago when I bought Warp Stone out of raw frustration at my inability to catch mobile and fleeing enemies, and within minutes I was hooked on my newfound ability to teleport around no matter which hero I’m maining at the moment. My fear over additional buttons was logical, but unfounded, because Deadlock’s active items are often integral to rounding out your character and adapting to opponents doing the same. 

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